NO PAY-SITES NO MESH-THEFT NO HIGH POLYs
NO MESH-OR 3D-PINCH
A Mesh to provide from beginning till the end is not easy first. But everybody would act which do handicraft with pleasure for Sims2. One needs in addition from 5 to 6 programmes and must learn to serve this. These are just at the beginning very time-luxuriously, till one the first mesh in the play has. Then, however, one has still got to know long not all refinements.
The main work exists in the construction of 3D (chair, table, bed) in a 3D-programme. The second pivot leg of a good mesh is of the UV-Mapper, where the texture is pulled more than the up to now uncolored 3D. All other is a technology, converting and integrating the new play components in a ready and play-readable package. And these are changes in the settings of available play contents with the SimPe which require, however, again more knowledge. However, here it should be about 3Ds.
Because some creators can provide no own 3Ds or want, they have gone over to downloading ready 3D-models from 3D-sides on the Internet and to using this. This is permitted in the rarest cases by 3D-Creator and must be looked as an unlawful and theft. At best a creator of Sims2-meshes should mention fair-wise the creator of the free 3D. Also it should be mentioned that is not stopped at the theft of the meshes of other Sims2-creator.
Citation: "Now from 2008 is valid a new increased EU copyright. It concerns not only the sharing firms for music, films etc. It also concerns using by photos, to magazine cuttings, pictures ect. and publish. Now specified solicitor's offices have after successful search in the net the right to make penal application against Unknown at the public prosecutor's office and to caution the "culprits". Now the public prosecutor's office has the right to determine the culprits by IP. These cautions are to be taken seriously absolutely, because from 2008 the juridical bases for an action exist with copyright infringements." (Forum of Tarox)
These very nice 3D-models of 3d-Creator exist, in addition, of very high polygon figures, because these are not determined for the use as a Sims2-Mesh. IT IS NOT RIGHT THAT ONLY MANY DOWNLOADS YOURS PLAYS MAKE SLOWLY. ALSO HIGH POLYGON NUMBER OF THE SINGLE MESHES BRAKES YOU PLAY CONSIDERABLY FROM.
Here is a link which leads you to a forum, where a (incomplete) list was started with meshes with high polygon figures.
You must announce yourselves there only with pitching name and password, however, this goes very fast.
NO HIGH POLYGON NUMBER WITH MESHES
What are polygons? Easy-understandably expressed, are the surfaces of a 3D-model. This surface consists according to curvatures and implementation from passed away to many polygons.
This ball, e.g., consists of 288 polygons and the single one red marked is one of it. A responsible mesher would award in the 3D-programme at most 800 polygons per square in the play, for 2 squares in 1600 etc. Today are permitted a little bit more than in the beginning time, because the resources of the current PCs have further risen.
However, there are free and pay-meshes of creators, up to 50,000 (!!!) polygons per mesh show. With 3,500 polygons per mesh and play square one already speaks from a lot.
A too high polygon number demands of the PC a lot of resource. Then some less strong PC will would at least start to jerk in the play, because he too much arithmetic achievement uses to be based thus a polygon-strong 3D. To property mesher also do not need it to offer polished 3Ds, because one can lay the texture so skilfully on the 3D with the UV-Mapper that a simplistic 3D is strongly revalued.
Here is a link to a 3D-side where certainly many of You will remember the already one or other download-cash mesh. Look at models:
This is only one page, there is countless and Interesting among You simply may use google once.
WHERE CAN I SEE HOW MANY POLYGONS THE MESH HAS?
(click the pics for larger)
You open your package file with the SimPe.
You click in the resource tree the gmdc file.
You click in the resource list tslocator gmdc.
Below the Plugin View window should be opened. There you see above the green hook thickly "models" and behind it in clips Faces = 1114... this the polygon number of this mesh.
NO SALE OF PAY SETS
One can argue about the sales of pay things of the Sims2 fan's pages. If somebody may spend money on it, he should do it. Indeed, one should also know about that, that in the end user's licence is defined by EA clearly, that one may sell no Sims2-meshes. Also every mesh which is provided is a property of EA.
All meshes which are provided with tools by EA and/or are based on their plays may be offered only free and to everyone on fan pages. That is one may require no money for it, all the same in which form. Every side, the pay sets offers and is it against "donation", this acts illegally.
Unfortunately, many creator of pay sets also already help themselves and use ready 3Ds of partly professional 3d-creators on the internet. These are not mostly to the wide use, never mind for the sales released and it is an other unlawful action explains to do this.
Click here - surprise ;o) (the first link below)
Here in the end I show once again the end user's licence of EA which should know at least every creator:
EA TOOLS END USER LICENSE
Electronic Arts Inc, and its subsidiaries, affiliates and licensors (collectively, "EA") grants you a non- transferable non-exclusive license to download and/or install and use one copy of the software tool ("Tool") and/or materials ("Materials") (collectively the "Tools & Materials") solely for your personal noncommercial use in connection with EA's products, in accordance with the terms below.
EA owns all of the rights, title and interest in the Tools & Materials. You may not alter any of EA's trademarks or logos, or alter or remove any of EA's trademark or copyright notices included in or with the Tools & Materials or EA's products. Your right to use Tools & Materials is limited to the license grant above, and you may not otherwise copy, display, distribute, perform, publish, modify, create works from, or use any of the Tools & Materials. Without limiting the preceding sentence, you may not modify, reverse engineer, disassemble, license, transfer, distribute, create works from, or sell the Tool, or use the Tools & Materials to further any commercial or unlawful purpose. Without limiting the foregoing, you may not use the Tools & Materials to promote another product or business, or on any site that operates or promotes a server emulator.
You may include materials created with the Tools & Materials on your personal noncommercial website for the noncommercial benefit of the fan community for EA's products, provided this is beneficial to the product(s) in EA's judgment, and provided that if you do so, you must also post the following notice on your site on the same web page(s) where those materials are located: "This site is not endorsed by or affiliated with Electronic Arts, or its licensors. Trademarks are the property of their respective owners. Game content and materials copyright Electronic Arts Inc. and its licensors. All Rights Reserved." You will not represent that your site is endorsed or approved by or affiliated with EA or our licensors or that any other content on your site is endorsed or approved by or affiliated with EA or our licensors.
THESE TOOLS & MATERIALS ARE PROVIDED "AS IS" WITHOUT ANY WARRANTIES OF ANY KIND, EXPRESS OR IMPLIED. EA SPECIFICALLY DISCLAIMS ANY WARRANTIES OF FITNESS FOR A PARTICULAR PURPOSE, MERCHANTABILITY AND NONINFRINGEMENT.
ANY USE YOU CHOOSE TO MAKE OF THESE TOOLS & MATERIALS IS UNDERTAKEN BY YOU ENTIRELY AT YOUR OWN RISK. EA DOES NOT WARRANT THAT THESE TOOLS & MATERIALS WILL NOT CAUSE DAMAGE TO YOUR COMPUTER SYSTEM, NETWORK, SOFTWARE OR OTHER TECHNOLOGY.
EA WILL NOT PROVIDE SUPPORT FOR THESE TOOLS & MATERIALS. PLEASE DO NOT CALL OR SEND EMAIL TO EA CUSTOMER SUPPORT REGARDING THESE TOOLS & MATERIALS, AS EA WILL NOT BE ABLE TO ANSWER THESE INQUIRIES.
IN NO EVENT SHALL EA BE LIABLE FOR ANY DIRECT, CONSEQUENTIAL, INCIDENTAL, SPECIAL, PUNITIVE OR OTHER DAMAGES WHATSOEVER, ARISING OUT OF OR RELATED TO THIS LICENSE EVEN IF EA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
EA RESERVES THE RIGHT TO DISCONTINUE THE AVAILABILITY OF THESE TOOLS & MATERIALS, OR MODIFY THEM, AT ANY TIME, WITHOUT OBLIGATION TO ANYONE.
At EA's request, you agree to defend, indemnify and hold harmless EA from all liabilities, claims and expenses, including attorneys' fees, arising from any breach of this License by you and/or your use or misuse of the Tools & Materials.
EA may make the Tools & Materials available at its site(s) located in the United States and/or Canada and/or the European Union. You are solely responsible for knowing and complying with all federal, state, and local laws that may apply to your use of Tools & Materials in your own locale. By downloading any Tools & Materials, you warrant that you are not located in any country, or exporting the Tools & Materials to any person or place, to which the United States and/or Canada and/or European Union or its member countries has embargoed goods.
EA may revoke or terminate this license at any time, for any reason or no reason, in its sole discretion. Upon termination, you must destroy or return to EA all Tools & Materials. This License is governed by United States Copyright and California law (without regard to conflicts of law), and is the entire agreement between EA and you regarding the Tools & Materials.
YOU ACKNOWLEDGE THAT YOU HAVE READ AND UNDERSTOOD THIS AGREEMENT AND THAT YOU AGREE TO BE BOUND BY ALL OF ITS TERMS AND CONDITIONS.
(c) 2003 Electronic Arts Inc.
Zugriffe heute: 1 - gesamt: 5555.